2PlayerGame/chapter3/casegen/evening.js

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// casegen/evening.js — налаштування вечора злочину:
// де хто був насправді (evening) і що каже (claim), брехуни, спільники
const { chance, pick } = require('./rng');
const { unitBuilding } = require('./district');
const N = require('./names');
function setupEvening(ctx) {
const { r, citizens, victim, killer, herring, district, scene, coveredB } = ctx;
for (const c of citizens) {
c.evening = c.workplace && chance(r, 0.2) ? c.workplace
: chance(r, 0.2) ? pick(r, ['bar', 'diner']) : unitBuilding(c.home);
c.liar = chance(r, 0.15);
}
victim.evening = scene.building; victim.liar = false;
killer.evening = scene.building; killer.liar = true;
herring.evening = pick(r, coveredB.filter(b => b !== scene.building && b !== 'station')) || unitBuilding(herring.home);
herring.liar = false;
const otherB = b => pick(r, district.buildings.filter(x => x.id !== b && x.id !== 'station')).id;
for (const c of citizens) c.claim = c.liar ? otherB(c.evening) : c.evening;
killer.claim = pick(r, coveredB.filter(b => b !== scene.building && b !== 'station')) || otherB(scene.building);
for (const c of citizens) {
if (!c.liar || c === killer) continue;
c.excuse = pick(r, N.EXCUSES);
const m2 = citizens.find(o => o !== c && o.id !== victim.id && o.id !== killer.id && o.evening === c.evening);
c.mate = m2 ? m2.id : null;
}
}
module.exports = { setupEvening };